Sign Up! Login: Password: New User? Forgot? Support
No shouts have been added yet.

Guild News

User interface changes comving in patch 1.1.4

MoGui, Feb 12, 12 11:47 PM.

This week several user interface changes were made as part of patch 1.1.2, including some that changed the look of the 'global cooldown' animations. 'Global cooldown' is the delay after an ability is used before other abilities can be used. As the global cooldown can affect many abilities at once, the animation is seen frequently and for some, the changes made were distracting.

Our UI team took this feedback to heart and worked up a solution which gives every player a lot more choices in how cooldown animations are displayed. If you're happy with the way the game currently looks, you can ignore these changes - but we think some of these preferences will be welcomed by many players.

Currently, these new preferences are scheduled to be added to the game in patch 1.1.4, which should be available for preview on the Public Test Server next week and deploying to the live servers soon afterwards.

Here's a screenshot of the new portion of the User Interface section of the Preferences menu which deals with cooldown settings, and some details on the options available to you.

Show Ready Flash: This option, when selected, will show the bright flash when an ability finishes cooldown.

Show Global Cooldown Ready Flash: This option, when selected, will show the bright flash when an ability finishes its global cooldown.

Show Cooldown Text: This option, when selected, will show the time remaining on a cooldown as an overlay on the ability icon.

Cooldown/Global Cooldown Style: This option allows you to select from four different art styles for the cooldown and global cooldown graphics. The tooltip for this option explains what the different styles look like (see screen below).

Cooldown Text Size: This option adjusts the font size of the cooldown text that's used as an overlay on the ability icon.

Show Tenths of a Second: This option adjusts the threshold for when the game starts to show tenths of a second on the cooldown overlay text.

To show a few of these options in action, we created a short video. Here you'll see the cooldown animations in a combat sequence featuring a Level 30 Smuggler; we've filmed two versions of the cooldowns so you can see the differences.

Hopefully you can agree with these new preferences you'll have a whole lot more flexibility in choosing your cooldown options and can find a style that you prefer. Again, we expect to deploy these changes to the live game in patch 1.1.4, and you'll be able to preview that patch on the Public Test Server soon. Expect to see many more UI customization options in Game Update 1.2 as well!

Tatooin and Taris Datacron Locations Added

dxsolo, Feb 1, 12 10:30 AM.


Check the archives or click Taris , Tatooine

SWTOR Updates: Lots Of Juicy Info

dxsolo, Jan 16, 12 11:22 AM.

SWTOR Updates: Lots Of Juicy Info

Next week’s update for Star Wars: The Old Republic is to be called Rise Of The Rakghouls, and plans to add some major new content to the game, focusing on story-heavy features. Senior Creative Director James Ohlen explained to us in an interview we’re posting very soon that along with “a lot of bug fixes and modifications”, there would be the titular new story-focused flashpoint, as well as expanding Karagga’s Palace to have five times as many bosses (five). And this is just the first of many updates they’re already working on. March promises a new planet, warzone, operation, guild banks… And then there’s the updates they’re already working on for next year. You can see the accompanying trailer below.

According to Ohlen, the entire SWTOR team is still working flat-out on content for the released game. Next week’s update is just one of many they’re currently working on, with another much larger patch planned for March. It will contain part two of Rise Of The Rakghouls, and an entire new planet containing an operation and warzone, as well as “the second half of the Legacy System, which is the real meat of it.”

March will also see the game update with guild banks and PVP ranking systems, and Ohlen promises another sweep of bug fixes and tweaks.

And they’re already working on updates we won’t see until next year, with the story written out. Ohlen didn’t want to reveal how many are currently planned, but he let slip they’re already working on the fifth. The voiceover work is already being recorded for next year’s content.

There are also plans for something called the Event System, for which details are not yet forthcoming. However, we did manage to prise out of Ohlen that it may include something relating to Warhammer’s social quests – where you unofficially group with whoever is around at the time to complete a non-instanced task – something that we were surprised didn’t feature in the game at launch.

As for whether SWTOR means we’ll never see another single player KOTOR game, Ohlen was tight-lipped. For now, he said, the entire Austin team is only focusing on SWTOR. But he did hint that after six years on the project, there’s a chance he’ll be wanting to do something new soon.

Legacy System Guide

MoGui, Jan 16, 12 12:22 AM.

SWTOR Legacy System Guide -- Details, Rewards, And Benefits For Star Wars: The Old Republic's Family Tree

G4: Written By Nikole Zivalich

Star Wars: The Old Republic

SWTOR's Legacy System has remained a mystery to most The Old Republic players. Even those who have completed Act 1. After a player completes their class quest they are prompted to choose a surname. This unique surname will be attached to the character you're playing, and every character you make on that server, effectively making a family tree. If you're on The Harbinger, sorry, Vortigaunt has been taken, by me. From that moment on you'll notice a Legacy bar under your XP bar. As this purple bar fills up you'll earn Legacy levels. But what are these levels earning players? We went to the source to find out. SWTOR game director James Ohlen was happy to answer our many questions on Star Wars: The Old Republic's Legacy system.

Legacy was intended to expand the aspects of the game MMO players thrive on. It's meant to add an extra level of gameplay to leveling up, perusing your class story and rolling another character. If you're a player who wants to focus on only one character, you won't reap the same rewards a player with multiple characters will get. In fact, Legacy System was designed for the players who have more than one character. Each of SWTOR's classes has a unique story and if you're a MMO fan, a Star Wars fan or a BioWare fan, chances are you'll want to explore more than one of these stories.

If you do decide to roll another character, he or she will be added your Legacy family tree. The idea of family was important to BioWare. Game director James Ohlen explained why Legacy is important to the entire Star Wars universe.

SWTOR Legacy System Guide -- Details, Rewards, And Benefits For Star Wars: The Old Republic's Family Tree

"The Legacy tree is basically a family. So think of Star Wars, it does have a lot of family elements in it. The most famous family relationship in cinema almost is Darth Vader and Luke Skywalker. So with the Legacy system, you can make your characters the sons, daughters, brothers, friends of your main character. All of the characters you have within the family tree that you've created, they all gain experience."

Legacy experience is gained the same way you gain actual experience points, through battles. Rolling new characters will increase the amount of Legacy XP you gain but it's not the only way to gain it. Operations and Flashpoints will increase your Legacy XP too.

Your different family members may even, one day, meet each other in game for a massive Skywalker-esque showdown. Ohlen and his team have talked about adding that to the game. "Obviously that's kind of the dream. If we do something like that, it will definitely be in the future."

You might be wondering how your Twi'lek character is related to your human. The relationships in your family tree do follow a set of rules. "We do restrict the relationships according to what's actually possible," Ohlen said. If your Twi'lek is joining your family tree, she'll have to be an adopted daughter or a wife. This puts a damper on all the fan fiction I've already written about my Twi'lek and her Togruta companion.

Star Wars: The Old Republic

Legacy experience points span multiple characters. They accumulate to help you earn Legacy levels which in turn unlock abilities, perks and "bind on Legacy" items. Legacy perks can range from attacks to the ability to customize your next toon's experience.

Oden gave an example "You create a Jedi Knight, you level him up to level 40 and then you decide you want to try out the Smuggler. Because you've already got the Legacy open, you've got some Legacy levels, you've got some Legacy points... you can actually buy some perks for your Smuggler character, so he might, for example, be able to buy a speeder bike at a much earlier level than your first character, allowing you to travel through the world faster."

The way your character earns XP can even be altered, "[The Smuggler] might be able to customize how he gets experience points, so he gets more experience points from playing the PvP game. You're able to essentially focus on the activities that you want to focus on in your next playthrough," Ohlen concluded.

For now, Legacy will be restricted to one account. The idea of having a family tree span multiple accounts has been considered but it's not something they figured out at the time of launch. Ohlen did mention there are teams in place who are focusing on expanding the Legacy system. We can definitely expect more announcements on the Legacy front over the coming months.

Star Wars: The Old Republic Jedi Knight Guide: An Elegant Guide For A More Civilized Age

If you've gotten this far in this article I imagine you now have a solid understanding of what Legacy is all about. But if you're a player, who like me, currently only has one character to focus on, you may be wondering how Legacy can benefit you. Single-toon players fret not! The easiest way to earn Legacy points is by rolling a new character but there are still ways to earn points if that's not the path you want to take.

Ohlen explained "We're being careful, because we don't want to make it a requirement for you to have certain Legacy abilities to finish a high-level Operation, but there will definitely be perks for players who just keep with their single character." Every time I kill an enemy I notice I'm earning Legacy points as I earn XP points.

SWTOR's Legacy system will continue to be fleshed out as more updates are added to the game and we'll definitely update you as information is available. In the meantime, I suggest playing an unhealthy amount of SWTOR to level up your Legacy bar. Trust me, I'm a doctor Sorcerer.

Patch 1.1 pushed to Test Servers

dxsolo, Jan 10, 12 6:47 PM.

The notes below have some really cool improvments , including major changes to PVP like lvl 50 players getting their own brackets.
No more perma green healing glow on your character

Lots more , take a look

Star Wars: The Old Republic - Game Update 1.1

  • Anti-aliasing is now available and can be enabled in the preferences menu.

Classes and Combat

  • Healing caused by crowd control abilities no longer generates threat.
  • Tooltips for abilities modified by skill points now display correct damage values.

  • This ability now transfers to a new friendly target without requiring deactivation on the previous target.
  • Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
  • A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.
  • A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

Jedi Consular
  • Project: This ability no longer shakes the screen of onlookers.

  • Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
  • Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
  • Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.

Jedi Knight
  • Force Leap: This ability no longer functions on Portable Holo Dancers.

Sith Inquisitor

  • Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
  • Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
  • Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.

Sith Warrior
  • Intercede: This ability no longer functions on Portable Holo Dancers.
  • Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.

Imperial Agent

Bug Fixes
  • Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.

Bounty Hunter

  • Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.

Companion Characters

  • C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
  • The Carbonized Stream companion ability no longer breaks prematurely.


Kira Carsen
  • Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.

Bug Fixes
  • Companions will now sell trash items when requested, regardless of group size.
  • Companion healing abilities no longer apply a permanent green effect on the character.
  • Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.

Crew Skills

Bug Fixes
  • Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
  • Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
  • Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.

Flashpoints and Operations

  • A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
  • The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
  • The difficulty of some non-boss enemies in Flashpoints has been adjusted.
  • Enemies now drop credits more frequently in Flashpoints.


  • General Ortol’s rocket fire damage no longer occurs when the rocket is not active.

The Black Talon
  • Some enemies in this Flashpoint are no longer invisible.

The Foundry
  • Corrected an issue that could cause the final boss to become stuck at 10% health.

The Battle of Ilum
  • Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.

The False Emperor
  • The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
  • HK-47 now has the correct amount of health in Normal Mode.


Eternity Vault
  • Players are now able to successfully loot the chest after defeating the Infernal Council.
  • Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
  • Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
  • Ball lightning enemies summoned by Soa deal damage in a smaller radius.
  • The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
  • Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.

Karagga’s Palace
  • Four new bosses can now be battled by players in Karagga’s Palace!
  • Players no longer get stuck attempting to exit the Karagga’s Palace phase.

Bug Fixes

  • Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
  • The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
  • Flashpoint gateways no longer display as orange in incorrect circumstances.
  • Fixed an issue that prevented Flashpoint difficulty from being set properly.
  • Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
  • Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
  • Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.


  • An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.

  • Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
  • Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.

Missions and NPCs

  • All Bonus Series missions and their required missions can now be abandoned.
  • Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.


  • Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
  • Geroya be Haran: Objectives related to this mission now glow when selected.
  • In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
  • Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
  • Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.

  • Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
  • Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
  • The Summit: The difficulty of the encounter with Sidone has been reduced.
  • Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”


Bug Fixes
  • Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
  • The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
  • The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.

  • The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
  • Ka on Voss is now a PvP Sanctuary.

  • Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.

  • The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
  • Players now gain increased Valor from player kills in Ilum.
  • Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
  • Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
  • A notification is now displayed when a player gains Valor.
  • Three new respawn points have been added for each faction.
  • Companions are now restricted from the PvP objective area on Ilum.
  • Notifications are now displayed when enemy players are close to an objective.

Bug Fixes

  • The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
  • Players who have left a Warzone can no longer receive an MVP vote from teammates.
  • Your PvP status will now be toggled automatically upon leaving a PvP region.
  • Additional feedback is now provided when a player attempts to toggle their PvP flag.
  • The Bolster tooltip now more accurately represents the buff’s effects.

  • Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.

  • Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
  • Turrets no longer immediately dismount the player after use.


  • Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
  • Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.

  • Item hyperlinks now display stats for crafted research items properly.
  • Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
  • Attempting to place a non-mission item into the mission inventory now displays an error message.
  • Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
  • Item set bonuses now appear on the tooltip when viewing an item on a vendor.
  • Items that can be modified now display with the correct loot color in the loot roll window.
  • Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.

Bug Fixes
  • Fixed the tooltip display for ability cooldowns over one hour in length.
  • The interface for splitting stacks of items now displays correctly.
  • Servers that are online now always display on top of servers that are offline in the Server Select screen.
  • Corrected a typographical error in the “Additional Commands” context menu option.
  • Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
  • Legacy name display preferences now persist when travelling between planets.
  • A new confirmation dialogue now appears when submitting spam reports in game.
  • Sorting now works correctly in the Guilds tab.

Miscellaneous Bug Fixes
  • The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
  • The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
  • Additional issues that could impact performance on Taris have been addressed.
  • Vanity pets can no longer be considered targets for any abilities.
  • Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
  • An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
  • A Datacron on Coruscant is no longer blocked by unintentional collision.
Server Status
Jedi Covenant
Status: UP
Population: Standard
There are no upcoming events.
So-and-so has logged on!